Categories / opengl-es
Rendering 2D Shadows in iPhone Games with cocos2d: A Deep Dive into Depth Buffers and Accurate Shadow Rendering
Understanding iPhone OpenGL ES 1.1 Game Development Architecture
Understanding openGL ES Rotation about a Point: Mastering Transformations for Complex Scene Rendering
Understanding Full-Screen Background Textures on iOS Devices: A Deep Dive into Y-Offset Conundrums
Optimizing Depth Precision to Fix Black Pixels on 3D Models